![]() ![]() It’s also clear case of a character mascot delivery tool. Chocobo Mystery Dungeon is a generally difficult game, but it’s so refined and charming – particularly for Final Fantasy fans, that it’s instantly accessible. The dungeons are filled with familiar, and joyfully rendered, faces, each with their own quirks that have been distilled into the roguelike form. Then there’s the Final Fantasy monsters themselves. ![]() Because this is a Final Fantasy title, there are a couple of themed spins on the formula Chocobo can equip a variety of “jobs”, ranging from Thief to Black Mage, Knight to White Mage, and each of those jobs gives him a different set of abilities to use, with each job leveling up (and unlocking new and more powerful abilities) separate to Chocobo’s experience level. Get defeated before you get the the bottom floor and beat the boss, and it’s back to the first level, minus all the loot you just picked up. Your job, as Chocobo, is to run through, collecting treasures that are randomly strewn around, while battling enemies, using both physical and magical abilities. Each dungeon is a collection of rooms and corridors, with a staircase to the next level hidden somewhere along the way. But then Chocobo Mystery Dungeon: Every Buddy! was announced, and while it’s basically a port of the Wii title, just having a Chocobo game on a console I can play again is everything I need.Īt its core, Chocobo Mystery Dungeon is a very standard roguelike, in the vein of the Shiren the Wanderer series, which established the specific “mystery dungeon” flavour of the genre. ![]() The Nintendo 3DS was meant to have a new Chocobo Racing, but that got canned, and it seemed like the sheer simplicity and happiness of the Final Fantasy sub-series and its adorable yellow mascot was at odds with Square Enix’s general direction. I had given up hope of seeing another Chocobo Mystery Dungeon… or another Chocobo title at all. I ended up spending something like 300 hours playing the game, according to the Wii’s clock, which made it second only to Samurai Warriors 3 for my time with the console. The game epitomised the console at its best – it was bright and charming, using warm aesthetics and humble, clean gameplay to compensate for the Wii’s lack of power. I bought it second hand, at a ridiculous price (I assume it was a rare release in Australia), but it was worth every cent. Chocobo Mystery Dungeon was my very first Nintendo Wii title (I came late to the party with that console). ![]()
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